If Miwak isn't already the new Salish capital, there's a strong argument to be made for securing it for its trade node. Holding onto a sizable bank of ducats allows Salish to actually make use of their purchased upgrades. A similar attitude towards ducats applies here, since all tribal nation buildings are removed when migrating or reforming. Once the massive penalties to development and technology cost have been eliminated, the cost efficiency of investing monarch points spikes significantly. If Salish is far enough ahead of its neighbours in the native ideas race, consider repeated migrations until a favourable trade good like fur is generated before colonizing a second province.įinally, a large bank of monarch points can be invaluable to a tribal nation once government reformation has taken place. Colonizing Miwak gives Salish a secure source of trade income and leaves the nation in a prime position to initiate contact with colonial powers to reform the tribal government. If Miwak itself is available, so much the better. When the time to colonize finally arrives (typically once the final native ideas for each category are in sight), look for a province as close to Miwak (2021), the home of the California trade node, as possible. Colonizing removes the migration ability - a key source of monarch points, as mentioned earlier. With a decently sized federation, Salish can claim a dominant position in most early skirmishes.Īvoid the temptation to grab a colonist through native ideas too early. Invite as many nations as possible, though long distances between Salish and other potential federation members such as Shoshone, Blackfoot, Apache and Pima may make this difficult.
Regardless of which nation becomes an ally, an easy way to secure that alliance and others is to found a federation at the first opportunity. Salish's relative isolation means one neighbour will likely end up being an ally while the other is a rival. Another option is to grab the Tribal Adoptions military idea for the land force limit increase, allowing Salish to harass either Chinook or Haida for a quick influx of ducats. To that end, unlocking the Travois diplomatic idea for its migration cooldown bonus is one way to gain an early advantage. Combining this with missions related to migration allows a tribal nation to move towards completing their native ideas at a relatively brisk pace. Tribal nations generate extra monarch points through migration. Careful and deliberate planning will allow the player to prepare for the arrival of colonial powers on Salish shores and present European and Asian nations with a not-insignificant North American opponent. While still a very difficult prospect, playing as OPMs like Salish is not an impossible task. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. The below is one of many player suggested strategies for Salish.